A arma secreta para Touhou Danmaku Kagura Phantasia Lost



titles and licensed music and hit notes in time with the music. Players acquire new characters through a gacha system to form their parties. Parties confer score benefits and other effects when triggered while in play.

One of the best Rhythm game I've ever played, been playing since launch and enjoying every single songs from every circle even though im not a touhou fan myself

・弾幕シューティングと、リズムゲームの要素を合わせた全く新しいゲーム体験

-Adjusted song preview screen to accurately reflect note speed according to the BPM of the song in both DANMAKU and KAGURA stages

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ストーリーモードクリア!クラファン支援のクレジット表記を確認しました 

The main difference is the presence of ‘attack notes’, which are mixed in with basic notes as the prompts to tap when playing. When tapped, attack notes will drain the boss’ HP, which will lead the boss to activate their spellcard. If the player party is powerful enough, the player is encouraged to spellbreak by activating their Spirit Burst skill to end the song right then and there.

What's sorely lacking in the story mode is the visual and auditory elements that could truly enhance the plot. This absence greatly hinders my enjoyment of the narrative, alongside its peculiar writing style.

One of the best Rhythm game I've ever played, been playing since launch and enjoying every single songs from every circle even though im not a touhou fan myself

- You can stack up combos and get a high score by hitting the notes consecutively, coming through the 6 lanes.

You can stack up combos and get a high score by hitting the notes consecutively, coming through the six lanes.

All of the beautiful cards are available (some cards will be added through updates and downloadable content).

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The Danmaku Stage will be a unique experience that fuses the classic shoot ‘em up gameplay the Touhou games are widely known for with traditional rhythm game mechanics. Unlike typical rhythm games, notes will instead appear on the side of the screen, challenging Touhou Danmaku Kagura Phantasia Lost players to hit them while navigating through waves of enemy attacks.

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